Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Tuesday, August 26, 2014

Look what we got in the mail!

The game, not the dog
The best thing about weekend online shopping sprees is that it's like Christmas in your mailbox for the next week. This was the first to arrive, and the only non-dog-related item. I just finished playing Mario & Luigi: Dream Team for 3DS.

Quick review: Combat is different from most Mario games because you don't defeat enemies simply by jumping on their heads. Instead, meeting an enemy means you go into a separate battle screen where you and the enemy take turns attacking. You can dodge enemy attacks or power up your own attacks. I thought this game was a lot of fun and lower stress than your typical platformer. I hate dying because I missed a jump and fell into lava, and this game didn't have that at all. If you miss a jump and fall into lava, it just starts you from where you were before you fell. I usually play games on the PC, and one thing I liked about gaming on the 3DS, aside from being able to play in bed, was that games are very polished, with no bugs or crashing. This game would probably be a bit easy for skilled hardcore gamers, but it's got that Mario nostalgia factor. For kids or people like me who don't like difficult games, this was perfect.

Whew, maybe not as quick as I thought. Anyway, the next game I play on 3DS is going to be Bravely Default. I hope to keep this blog updated with the rest of the items we bought as they get shipped to us.

Have you bought anything cool lately?

Monday, February 20, 2012

Drawn: The Painted Tower and Drawn 2 Review (Spoiler-Free)

In the ruins of a once-glorious city, a little girl is trapped atop a tower. It is up to you to make your way up the tower by entering a series of wall paintings and solving their puzzles. Along the way, you learn more about the girl, her special history, and the insidious forces that are keeping her confined in the tower. The sequel, Drawn 2, picks up right where the first game left off.

Drawn is my favorite iOS game thus far and one of the best point-and-click adventure games I've played regardless of platform. The only complaint I had about the first game was that the movement controls were a bit unclear. There were a few times where I meant to enter a painting and accidentally walked away from it, or vice versa. The sequel, Drawn 2, corrects this problem by showing an arrow when you first tap on the screen and requiring a second tap on the arrow in order to move.

The art is delightfully dystopian and draws (no pun intended) a sharp contrast between the dark, crumbling tower and the colorful, lively worlds that exist in each painting. The soundtrack is so mood-appropriate that it's almost unnoticeable. Ominous, sad, orchestral music plays in the tower, while, for example a painting of a meadow is accompanied by the springy chorus of birds, crickets, and a babbling brook. In a good accessibility decision, the sound is never required for playing the game. It does not confer any hints or advantages, there are no puzzles requiring sound, and all of the cut scenes are both voice-acted and subtitled.

I actually preferred the cut scenes in the first game over those in the sequel. The first game tended to have cut scenes that were related to the puzzle, while the second game has a lot of cut scenes portraying the antagonist. The sequel seems to have more cut scenes overall as well.

The puzzles are appropriate for a range of ages and skill levels. On the easy end, some puzzles took me only a few touches to complete, while one puzzle took me over an hour (to be fair, I was simultaneously watching basketball). There is an objective bar in the left corner that gives a subtle hint as the objective title. When you tap it, it gives a specific step to take. If you're really stuck, there is a "Hint" button in the lower right corner that will show a picture of the area with a circle around the solution.

I've tried to use the objectives and hints as sparingly as possible, but using them definitely does not ruin the game because it is very story-driven. In fact, for actual puzzles (not objects you need to gather to unlock puzzles), there is a "Skip Puzzle" option that shows up at the top of the screen after a certain amount of time. I have not used that option yet, but it probably completes the puzzle, allowing the player to continue with the story. There are at least two puzzles that rely heavily on color matching/recognition, so the skip option could come in handy for people with colorblindness.

The game does have a chivalry motif at various times, depicting a male knight slaying a dragon to save a woman. However, the player character does not (yet) have a defined gender, though I have not completed Drawn 2, so a gender may be revealed at the end. I hope the player character's gender remains undefined; it would be a bit of a letdown to find out at the end that my character was a stereotypical male hero.

At $7 per game, they are on the pricey side, but there is plenty of content to make them worth the money. Drawn took me about 10 hours to complete, and I've put in about 8 hours on Drawn 2 so far. I will most likely not replay the games, but there is some replay value if you are going for achievements that were missed the first time around. If you like point-and-click adventure games and/or beautifully illustrated fantasy worlds, I cannot recommend Drawn and Drawn 2 more highly.

Have you played Drawn or Drawn 2? What did you think?
Do you have any questions that weren't covered in the review?
Do you have another game suggestion for people who liked Drawn/Drawn 2?
(Please, no spoilers in the comments.)

Thursday, January 26, 2012

DeathSpank 2 and 3

Gameplay:
  • DeathSpank 3 (The Baconing) was pretty short compared with DeathSpank 1 and 2.
  • We played DeathSpank 2 in two-player mode on the computer with an Xbox controller hooked up to it. We played DeathSpank 3 in two-player mode on the PS3. I was player 1 (DeathSpank) both times and preferred the computer controls, as it was easier to aim.
  • This is a good two-player game for someone whose partner may not be as experienced in gaming. Player 2 can choose from a selection of healer support characters. Player 2 cannot customize their gear, and they do not level up. The camera always pans to Player 1. Llamaentity, being an experienced gamer, would have preferred a little more equality for Player 2.
  • The game is extremely easy on two-player mode. Whereas I died a lot when I was playing DeathSpank and DeathSpank 2 in single player, Player 2's healing ability can help the duo to stay alive even while fighting higher-level monsters. DeathSpank 3 was a little more difficult than DeathSpank 2. I think the enemies hit harder, but a portion of it might have just been that I found the controls to be more difficult on the PS3.
 Social Justice:

My main complaints about DeathSpank 2 were the dearth of people of color, the lack of playable women characters, and the stereotypical treatment of the character Steve (selectable character for Player 2). To be fair, everything in the game is a stereotype and played for laughs, but, you know, real-world inequalities and such. Well, DeathSpank 3 answered both my hopes and fears.
  • There was one female playable character - Roesha, who is heavily based on 70's blaxploitation films. I think she was a "special offer" character too, so she might not have been available in the PC version.
  • Still no people of color... Instead, we have non-humans with stereotypical "foreign" attributes.
  • My little happy moment was when DeathSpank pretended to formerly be a woman, and someone congratulated him on his sex change.

Saturday, October 1, 2011

The Binding of Isaac

Not a real review, just some thoughts on the game "The Binding of Isaac". No spoilers here.
1. You can't save your progress. If you die, you start all over from the very beginning. It's not so bad, because it looks like there are only 5 or 6 levels. I've only been as far as the 3rd level.
2. The "teleport" item sends Isaac to a secret room not accessible otherwise. Yesterday the room held an awesome buff. Today the room held some coins... and then the game crashed. This was kind of sad because I'd previously earned an achievement, and it ended up not counting because of the crash.
It's a fun little game - good when you just need to occupy 5 or 10 minutes, because you're likely to die fairly quickly anyway. If anything else of note happens (that isn't a spoiler), I'll edit this post.